1.
Rizkyka Febrianisa, Abdul Halim, Dzul Rachman. The Role of Gamification and Interactive Learning in Deep Learning for EFL Students. interactionjournal [Internet]. 2025 Dec. 5 [cited 2025 Dec. 15];12(4):858-76. Available from: https://e-journal.unimudasorong.ac.id/index.php/interactionjournal/article/view/2914