RIZKYKA FEBRIANISA; ABDUL HALIM; DZUL RACHMAN. The Role of Gamification and Interactive Learning in Deep Learning for EFL Students. INTERACTION: Jurnal Pendidikan Bahasa, [S. l.], v. 12, n. 4, p. 858–876, 2025. DOI: 10.36232/interactionjournal.v12i4.2914. Disponível em: https://e-journal.unimudasorong.ac.id/index.php/interactionjournal/article/view/2914. Acesso em: 15 dec. 2025.