ISMAIL, Ismail; RUSDIN, Rusdin; PRAYUDI, Andi; TAUFIK, Taufik. Students’ Perception on Game-Based Learning Using Technology: Kahoot! As a Case Study. INTERACTION: Jurnal Pendidikan Bahasa, [S. l.], v. 10, n. 2, p. 966–976, 2023. Disponível em: https://e-journal.unimudasorong.ac.id/index.php/interactionjournal/article/view/2315. Acesso em: 20 jul. 2025.