[1]
Alya Nabilah et al. 2026. Gamification in Language Learning: The Effect of Using Wayground on Students’ Understanding of the Simple Past Tense. INTERACTION: Jurnal Pendidikan Bahasa. 13, 2 (Jun. 2026), 739–750. DOI:https://doi.org/10.36232/interactionjournal.v13i2.5778.